#include "stdafx.h"

#include <libPPUI/win32_op.h>
#include <helpers/BumpableElem.h>


namespace {
	// Anonymous namespace : standard practice in fb2k components
	// Nothing outside should have any reason to see these symbols, and we don't want funny results if another cpp has similarly named classes.
	// service_factory at the bottom takes care of publishing our class.

	// This is our GUID. Substitute with your own when reusing code.
	static const GUID guid_myelem = { 0xb46dc166, 0x88f3, 0x4b45, { 0x9f, 0x77, 0xab, 0x33, 0xf4, 0xc3, 0xf2, 0xe4 } };

	class CMyElemWindow : public ui_element_instance, public CWindowImpl<CMyElemWindow> {
	public:
		// ATL window class declaration. Replace class name with your own when reusing code.
		DECLARE_WND_CLASS_EX(TEXT("{DC2917D5-1288-4434-A28C-F16CFCE13C4B}"),CS_VREDRAW | CS_HREDRAW,(-1));

		void initialize_window(HWND parent) {WIN32_OP(Create(parent) != NULL);}

		BEGIN_MSG_MAP_EX(CMyElemWindow)
			MESSAGE_HANDLER(WM_LBUTTONDOWN,OnLButtonDown);
			MSG_WM_ERASEBKGND(OnEraseBkgnd)
			MSG_WM_PAINT(OnPaint)
		END_MSG_MAP()

		CMyElemWindow(ui_element_config::ptr,ui_element_instance_callback_ptr p_callback);
		HWND get_wnd() {return *this;}
		void set_configuration(ui_element_config::ptr config) {m_config = config;}
		ui_element_config::ptr get_configuration() {return m_config;}
		static GUID g_get_guid() {
			return guid_myelem;
		}
		static GUID g_get_subclass() {return ui_element_subclass_utility;}
		static void g_get_name(pfc::string_base & out) {out = "Sample UI Element";}
		static ui_element_config::ptr g_get_default_configuration() {return ui_element_config::g_create_empty(g_get_guid());}
		static const char * g_get_description() {return "This is a sample UI Element.";}
	
		void notify(const GUID & p_what, t_size p_param1, const void * p_param2, t_size p_param2size);
	private:
		LRESULT OnLButtonDown(UINT,WPARAM,LPARAM,BOOL&) {m_callback->request_replace(this);return 0;}
		void OnPaint(CDCHandle);
		BOOL OnEraseBkgnd(CDCHandle);
		ui_element_config::ptr m_config;
	protected:
		// this must be declared as protected for ui_element_impl_withpopup<> to work.
		const ui_element_instance_callback_ptr m_callback;
	};
	void CMyElemWindow::notify(const GUID & p_what, t_size p_param1, const void * p_param2, t_size p_param2size) {
		if (p_what == ui_element_notify_colors_changed || p_what == ui_element_notify_font_changed) {
			// we use global colors and fonts - trigger a repaint whenever these change.
			Invalidate();
		}
	}
	CMyElemWindow::CMyElemWindow(ui_element_config::ptr config,ui_element_instance_callback_ptr p_callback) : m_callback(p_callback), m_config(config) {
	}

	BOOL CMyElemWindow::OnEraseBkgnd(CDCHandle dc) {
		CRect rc; WIN32_OP_D( GetClientRect(&rc) );
		CBrush brush;
		WIN32_OP_D( brush.CreateSolidBrush( m_callback->query_std_color(ui_color_background) ) != NULL );
		WIN32_OP_D( dc.FillRect(&rc, brush) );
		return TRUE;
	}
	void CMyElemWindow::OnPaint(CDCHandle) {
		CPaintDC dc(*this);
		dc.SetTextColor( m_callback->query_std_color(ui_color_text) );
		dc.SetBkMode(TRANSPARENT);
		SelectObjectScope fontScope(dc, (HGDIOBJ) m_callback->query_font_ex(ui_font_default) );
		const UINT format = DT_NOPREFIX | DT_CENTER | DT_VCENTER | DT_SINGLELINE;
		CRect rc; 
		WIN32_OP_D( GetClientRect(&rc) );
		WIN32_OP_D( dc.DrawText(_T("This is a sample element."), -1, &rc, format) > 0 );
	}

	// ui_element_impl_withpopup autogenerates standalone version of our component and proper menu commands. Use ui_element_impl instead if you don't want that.
	class ui_element_myimpl : public ui_element_impl_withpopup<CMyElemWindow> {};

	static service_factory_single_t<ui_element_myimpl> g_ui_element_myimpl_factory;

} // namespace